Fallout 4? More like Fallout bore! No, but this is super exciting

Gaming company Bethesda Software announced the long awaited game Fallout 4 at E3 2015 this last summer. Fans have been waiting nearly 7.5 years since the last installment, and its trailer has shown off all kinds of changes to the game, including weapon customization, speaking characters, building towns and more.
Set in The Commonwealth, the city formerly known as Boston (which was actually referenced in Fallout 3), your character will climb from the depths of Vault 111, 200 years after the end of the world. The game is set to release November 10, 2015.
“The game is seemingly everything fans had been asking for, featuring customizable bases, a lovable invulnerable dog companion, and reportedly over 400 hours worth of playtime to fully explore what the new setting has to offer,” said John Jacques, a gaming-themed journalist on the website Game Rant.
Fallout 4 starts off in the Pre-War era, before the nuclear bombs that ravaged the world and turned America into the much beloved Wasteland. The customization is incredibly in-depth, and the appearance affects the voice of the character. Bethesda has recorded audio from over a thousand different people to give each character a unique voice to use. This detailed personalize follows into the rest of the game, with a custom weapon system that grants you hundreds if not thousands of options to mix parts, junk, and other weapon components to create incredibly unique weapons of combat. You can also customize the iconic Power Armor, which has a total overhaul that includes what appears to be a Iron Man-esque interface, decorations that provide different bonuses, and even a jet pack.
The biggest feature is the ability to create your own towns, constructing buildings, defenses, power and fortifications to allow the denizen NPC’s of the Wasteland to settle and provide you with all kinds of supplies. So with your next-gen Xbox and Playstation controller in hand (or keyboard for the PC master race) travel into the Wasteland for a long-awaited adventure of a lifetime.
“I felt, uh, I know the team believes this is the biggest most ambitious game they have ever made. Coming from the guys who made Skyrim, Fallout 3, Oblivion, Morrowind, thats a pretty lofty goal, because they’ve made some big, ambitious games, but they have high expectations for themselves and what they want to accomplish,” said Pete Hines, the Vice President of Bethesda Software during an IGN interview on August 24, 2015.